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Selecting your Applications Hardware Platform

When building an embedded system there are many choices you will face when deciding the correct hardware and software combinations to best get your product to market. Hardware capabilities, performance, power requirements, memory types, OS implications, packaging options, platform scalability and interoperability are just some of the considerations you will have to work through in the early stages. Most of these decisions can be answered with research, testing, and peer discussion. When it comes to your GUI application however, we’re committed to ensuring that it is created using all the best practice principles our customers have learnt along the way. 

In this Best Practices Using Storyboard series, our goal is to ensure your Storyboard application is created from the onset with these best practices in mind, and optimized for the hardware platform you’ve chosen. As a platform-agnostic framework, Storyboard can be used to build applications on a wide range of hardware platforms, and as such, your decision to use Storyboard should not influence which hardware you finally select. Nevertheless, it’s critical that you understand the changing landscape of the MCU and MPU market, their capabilities and OS implications. In this series, you will learn the questions you need to consider when assessing your embedded UI potential against your desired user experience.

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The three considerations for optimal embedded GUI hardware selection

Embedded systems designers typically have three areas of consideration they must break down and understand when trying to decide which hardware platform suits their embedded GUI requirements: They include:
  1. Is the platform powerful enough to run the GUI?
  2. Does the system have the memory it needs?
  3. What will be the inevitable overall storage requirements?
Once you have satisfactory answers, you’ll be in a better position to ensure you select the most suitable hardware. You’ll also feel confident in reassuring other team members that the platform selected is capable of achieving your end goal: a brilliant user experience on your embedded device. 
 

This is the first chapter of the e-book "Choosing the correct hardware platform for embedded GUI applications". Click here to download the complete e-book